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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Now Is the Time! Workers in Games Are Ready to Form Unions

Chrissy Fellmeth  (International Representative, International Alliance of Theatrical Stage Employees (IATSE))

Matthew Vimislik  (Project Manager, Workinman Interactive)

Lauren Lehmann  (Animation Director, Terrible Posture Games)

Andrew Buczacki  (Game Designer, Drifter Entertainment)

Dan Beglov  (Narrative Designer, Sensorium, Team Gramps)

Location: Room 301, South Hall

Date: Wednesday, March 20

Time: 3:30 pm - 4:30 pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass - Get your pass now!

Topic: Game Career Development

Format: Session

Vault Recording: Video

Audience Level: All

The time for game workers to organize is now! Join the movement with a discussion about what workers in games can do to change their working conditions for the better collectively. What can workers do to collectively change the industry? Panelists, including workers in games, will discuss the topic of unionization and give clear and actionable steps for what's next for laborers. Topics will include laborers' rights as workers, what employers might do, and how they can start the process today. Following this event, a question and answer session and strategies for moving into a union campaign will occur.


Those in attendance will leave this panel knowing exactly what they can do to begin to gain a collective voice at their studio and receive valuable resources to help facilitate their unionization efforts. They will also understand more clearly what their rights are and what their bosses are not allowed to do under the law in the United States.

Intended Audience

There is no prerequisite knowledge needed to attend this panel, except for experience working in the games industry. The target audience for this session is those who are working in the video games industry and want to ensure their careers are sustainable for the long term. Supervisors, directors, and team leads are encouraged to participate alongside other workers, as they may also be eligible to vote in a union election.

Connecting the Global Game Development Community

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