GDC is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of GDC sessions by pass type, track, format, and more! With Session Scheduler, create an account to build your own GDC schedule and access it anywhere, including on the GDC app, once live.

If you've registered for GDC, you can use the same login credentials. Adding a session to your schedule does not guarantee you a seat. Sessions do fill up, so please arrive early to sessions that you would like to attend.

Now You See Me: Representation as Innovation

Kim Belair (President and Narrative Lead, Sweet Baby, Inc.)

Location: Room 202, South Hall

Date: Wednesday, March 20

Time: 11:30am - 12:00pm

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit - Get your pass now!

Topic: Advocacy

Format: Session

Vault Recording: Video

Audience Level: All

The current thinking on diversity is that it is an external force advocating for inclusion, but the reality of authentic representation is that it must be part of the narrative conception and design process. New stories and new perspectives are not simply nice-to-haves or ways to check certain inclusive boxes; they are a form of innovation and of creating truly groundbreaking games.

In this session, writer and narrative designer Kim Belair guides you through her own experiences as a minority creator, highlights the pitfalls that often see developers telling the same old story, and offers solutions to help craft stronger narratives and recruit new voices.

Takeaway

Attendees will come away with insights on marginalized perspectives and industry biases, as well as tips and tools on how to avoid the easy pitfalls of story and character writing, invite different perspectives, and work with a diverse team.

Intended Audience

This lecture is for everyone who works in narrative and design, anyone who seeks to tell new stories, and anyone who feels underrepresented in the industry, or like they are failing to support marginalized developers or perspectives. It's also for those who play games and wish to see themselves.