Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.
Andrew Edelsten (Technical Engineering Director, NVIDIA)
Date: Thursday, July 22
Time: 1:20pm - 1:50pm
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Format: Sponsored Session
Vault Recording: Not Recorded
NVIDIA Deep Learning Super Sampling (DLSS) uses the power of deep learning (AI) to increase game frame rates through the clever use of spatio-temporal upsample and the NVIDIA Tensor Cores. During the session, the speaker walks through the underlying technology that makes DLSS possible and also explains how to integrate DLSS into a new game engine. Learn about the engine requirements for DLSS and things to look out for during an integration. Finally, the session covers general DLSS debugging tools and how to fix common issues that may be negatively effecting the image quality of the final frame.
After the session, you should be familiar with DLSS renderer requirements and have the required info to integrate DLSS as well as debug some common DLSS problems.
Graphics programmers, technical artists, technical directors