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Andrew Edelsten (Technical Engineering Director, NVIDIA)
Location: Virtual GDC Platform
Date: Wednesday, March 23
Time: 3:30 pm - 4:30 pm
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass - Get your pass now!
Format: Sponsored Session
Viewing Experience: Virtual
Vault Recording: Video
Audience Level: Yes
NVIDIA Deep Learning Super Sampling (DLSS) uses the power of deep learning (AI) to increase game frame rates through the clever use of spatio-temporal upsample and the NVIDIA Tensor Cores. During the session, the speaker walks through the underlying technology that makes DLSS possible and also explains how to integrate DLSS into a new game engine. Learn about the engine requirements for DLSS and things to look out for during an integration. Finally, the session covers general DLSS debugging tools and how to fix common issues that may be negatively effecting the image quality of the final frame.