Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.
Richard Cowgill (RTX Unreal Engine Evangelist, NVIDIA)
Date: Thursday, July 22
Time: 10:50am - 11:20am
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Format: Sponsored Session
Vault Recording: Not Recorded
In this talk, artists will learn about the NVIDIA RTX Unreal Engine Branch (NVRTX). The technologies covered are RTXDI, RTXGI, new denoisers like Relax, ray traced volumetrics and tools like the BVH viewer. The speaker will cover performance metrics and offer guidance on resolving some top issues. Examples will be shown, demonstrating how complex settings like a jungle and a museum can be built with NvRTX. Viewers will come away with a better understanding of how AAA real-time raytracing visuals are created.
You will learn what NVRTX has to offer and why you should use it for your projects.
Artists, Designers, Content Creators for Ray Tracing in Unreal Engine