This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.
View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can view GDC 2023 session details, speakers and share your favorites via social media. You will be able to build your schedule and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.
Raffael Boccamazzo (Clinical Director, Take This)
Alicia Fortier (Lead Game Designer, Spry Fox)
Osama Dorias (Senior Partner Relations Manager, Unity Technologies)
Anna Brandberg (UX Leads, Pending Announcement)
Pass Type: All Access Pass, Core Pass
Topic: Advocacy, Business & Marketing
Vault Recording: TBD
Audience Level: All
Much like the term "crunch," burnout is a workplace term that is talked about with a lot of assumed understanding, often as a synonym for exhaustion and being overworked. Many studios are rightly concerned about the burnout of their employees, as the human and fiscal impact is staggering, and studios are increasingly offering individual strategies to their employees to remedy burnout. While exhaustion and overwork are certainly part of burnout, they're only part of the story, and individualized solutions do not generally work because burnout is an issue caused by systemic, environmental factors.
This series of microtalks will offer attendees a foundational understanding of what burnout is and its causal factors before discussing the long-term impact via personal experiences. Recognizing that systemic solutions must be implemented to tackle the issue, this series will offer individuals resources and implementable steps to bolster their resilience against burnout.
Attendees will gain foundational understanding of occupational burnout and its impact. This includes a basic definition of burnout as a chronic occupational syndrome, the most commonly used model of burnout, six causal factors, as well as strategies for addressing burnout. Special emphasis will be placed on systemic causes.
This is for anyone working in games, especially those who have ever felt overwhelmed in a workplace, suspect they are approaching burnout, have experienced burnout, and those who are responsible for the wellbeing of staff. There are no prerequisites for this session.