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Of the Essence: Leading Students to a Personal Design Philosophy

Martin Pichlmair (Head of Games Programme & Co-founder, ITU & Broken Rules)

Location: Room 2014, West Hall

Date: Monday, March 18

Time: 3:00pm - 3:30pm

Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!

Topic: Educators Summit

Format: Session

Vault Recording: Video

Audience Level: All

Making games is as much an attitude as it is a profession. As such, it requires a specific mindset. This talk is rooted in experience gained from 15 years of teaching this specific mindset. The core of this talk is a teaching philosophy that aims to give game students (independent of specialization in art, design, or technology) ways of understanding the essence of what they work with. Concrete examples of the application of this philosophy are explored across curriculum design, course design, and exercise design.

Takeaway

This presentation explores a teaching philosophy through the concrete teaching techniques that constitute it. Using front-line insights and detailed exercises, attendees learn specific methods to elevate students' design awareness in areas such as game design, collaboration, user testing, prototyping, perspectivation and more.

Intended Audience

This talk is for everyone teaching game design or development. It can be especially beneficial for people designing courses or developing games programs.