GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

One Hundred Versions of 'Losswords'

Eric Zimmerman (Arts Professor, NYU Game Center)

Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!

Topic: UX Summit

Format: Session

Vault Recording: TBD

Audience Level: Intermediate

This session takes a painfully detailed look at the iteration of a single game: the mobile title 'Losswords'. Through dozens of screenshots, mock-ups, and wireframe schematics, this session will trace the development of the game from fundamental changes through the minutiae of detailed refinement. Along the way, the speaker will touch on a number of key issues that connect UX and game design, from core mechanics to narrative interfaces. Iteration is a double-edged sword: join this session to hear the hard lessons learned, both good and bad.

Takeaway

Through extremely close examination of one game over a multiyear period, the session sheds light on how to evolve ideas and designs beyond local design maxima into a better place. Everyone faces the challenge of radical creativity and shipping on time. This session shares best practices for doing both.

Intended Audience

This rapid-fire session is for anyone interested in the iterative design process. While it is centered on UX and game design, it will also touch on visual design, project management, narrative design, and the changing revenue models of the mobile game world.