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Online Game Technology Summit: Cheating in Games: The Good, the Bad and the Ugly

Romain Chataigner (Game Security Director, Ubisoft Divertissements Inc.)

Laurent Dufresne (Game Security Programmer, Ubisoft)

Jason Haddix (Head of Security & Risk Management, Ubisoft)

Pass Type: All Access Pass, Core+Summits Pass, Summits Pass - Get your pass now!

Topic: Programming

Format: Session

Vault Recording: TBD

Audience Level: Intermediate

Cheating in games: the good, the bad and the ugly:

Online games became ubiquitous in the video game industry for the past decade and so, cheat providers are refining their techniques to compromise our games. How do they operate? What can we do against it? What are the common protection techniques?

Do you want to know more about these techniques? You are more than welcome.

This talk will give you the tools to better understand the modus operandi of cheaters and then being able to be part of the protection!

Takeaway

Developers attending this talk will leave the session with an overview of the cheating landscape and several concrete examples on how to make cheat developers’ life more difficult.
First, they will become familiars with the common mistakes exploited by the cheaters and how to avoid those mistakes (buffer overflows, incorrect compilation flags, incorrect build hardening, verbose strings etc…).
Second, they will learn the modus operandi of cheaters and the essentials to begin hardening their solutions (obfuscation, string encryption etc…).

Intended Audience

This talk is interesting for every game developer but mostly interesting for gameplay, network and online programmers who are the most in front of these problems.