Adrian Bednarek (CISO, Overflow Labs)
Location: Room 3005, West Hall
Date: Monday, March 20
Time: 1:20 pm - 1:50 pm
Pass Type:
All Access Pass, Summits Pass
Topic:
Programming
Format:
Lecture
Vault Recording: Video
Audience Level: All
This session will cover a history of exploiting online games and the tools and methodologies used to exploit them. The speaker, Adrian Bednarek, will use his 20+ years of experience in exploiting online games to provide information for current and upcoming developers on common and advanced techniques used to exploit online games.
Although this presentation will cover a lot of in-depth technical information on how to pull off and protect against online game attacks, audiences of all levels will be able to take away valuable information—as many high-level concepts will be covered, such as how hacks in online games affect in-game economies, in-app purchases, and the quality of gameplay for players.
The tools and techniques used are common to all games and we will go over in depth the workflows a hacker may use to exploit an online game, as well as common exploits in numerous games.
Takeaway
Attendees will learn what happens in the shadowy depths of online game hacking, along with the threat actors and tools used, and be better equipped on how to protect their games against emerging threats.
Intended Audience
This is for anyone who seeks awareness and know-how on how to lower the frequency and magnitude of hacks in their games—especially online games.