GDC is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

View, browse and sort the ever-growing list of sessions by day, pass type, topic, and format. With this Session Viewer, you can view GDC 2023 session details and speakers, and share your favorites via social media. You will be able to build your schedule and access it during the show via export or Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Online Game Technology Summit: How Online Games Get Hacked

Adrian Bednarek  (CISO, Overflow Labs)

Location: Room 3005, West Hall

Date: Monday, March 20

Time: 1:20 pm - 1:50 pm

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Lecture

Vault Recording: Video

Audience Level: All

This session will cover a history of exploiting online games and the tools and methodologies used to exploit them. The speaker, Adrian Bednarek, will use his 20+ years of experience in exploiting online games to provide information for current and upcoming developers on common and advanced techniques used to exploit online games.

Although this presentation will cover a lot of in-depth technical information on how to pull off and protect against online game attacks, audiences of all levels will be able to take away valuable information—as many high-level concepts will be covered, such as how hacks in online games affect in-game economies, in-app purchases, and the quality of gameplay for players.

The tools and techniques used are common to all games and we will go over in depth the workflows a hacker may use to exploit an online game, as well as common exploits in numerous games.

Takeaway

Attendees will learn what happens in the shadowy depths of online game hacking, along with the threat actors and tools used, and be better equipped on how to protect their games against emerging threats.

Intended Audience

This is for anyone who seeks awareness and know-how on how to lower the frequency and magnitude of hacks in their games—especially online games.