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Online Game Technology Summit: How to Design an Expressive and Efficient Matchmaking System

Chris Molozian  (CEO, Heroic Labs)

Location: Room 3005, West Hall

Date: Monday, March 20

Time: 2:10 pm - 2:40 pm

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Lecture

Vault Recording: Video

Audience Level: Intermediate

Designing and implementing a flexible matchmaking system and query language to address the changing game design and technical demands of online competitive games is essential. Meeting player desires for deep and evolving end-game and meta-game gameplay—without spending significant time adapting or reimplementing the matchmaking engine—is critical to staying competitive and fending off disruptors.

In this presentation, Chris Molozian, CEO at Heroic Labs, will share how to design and implement an expressive matchmaking query language that supports multiple ranking algorithms (internal or 3rd party) using open source technologies. Game designers and developers will also learn how to build a highly customizable and scalable matchmaking algorithm to deliver matchmaking of multiplayer matches or any other form of social or competitive grouping for massive online games.


Attendees will learn practical strategies to design and implement a flexible matchmaking query language and matchmaking system, using open source libraries that can handle the changing game design constraints without having to extend or reimplement the matchmaking engine.

Intended Audience

This is for mid-to-experienced game designers, game developers, and backend developers who are interested in the design and implementation of a flexible matchmaking query language and matchmaking system.