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View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can view GDC 2023 session details, speakers and share your favorites via social media. You will be able to build your schedule and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.
Chris Molozian (CEO, Heroic Labs)
Pass Type: All Access Pass, Summits Pass
Vault Recording: TBD
Audience Level: Intermediate
Designing and implementing a flexible matchmaking system and query language to address the changing game design and technical demands of online competitive games is essential. Meeting player desires for deep and evolving end-game and meta-game gameplay—without spending significant time adapting or reimplementing the matchmaking engine—is critical to staying competitive and fending off disruptors.
In this presentation, Chris Molozian, CEO at Heroic Labs, will share how to design and implement an expressive matchmaking query language that supports multiple ranking algorithms (internal or 3rd party) using open source technologies. Game designers and developers will also learn how to build a highly customizable and scalable matchmaking algorithm to deliver matchmaking of multiplayer matches or any other form of social or competitive grouping for massive online games.
Attendees will learn practical strategies to design and implement a flexible matchmaking query language and matchmaking system, using open source libraries that can handle the changing game design constraints without having to extend or reimplement the matchmaking engine.
This is for mid-to-experienced game designers, game developers, and backend developers who are interested in the design and implementation of a flexible matchmaking query language and matchmaking system.