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Online Game Technology Summit: Next Level Iterative Development: Taking 'Dauntless' from Pre-Alpha to Live-Ops

Jesse Houston (CEO & Co-Founder, Phoenix Labs)

Pass Type: All Access Pass, Core+Summits Pass, Summits Pass - Get your pass now!

Topic: Production & Team Management, Programming

Format: Session

Vault Recording: TBD

Audience Level: All

Making a game is a complex and constantly-evolving journey. Making a live-service, multi-player, cross-platform game with true cross-play? Even more so.

Phoenix Labs CEO and co-founder Jesse Houston takes session-goers through the development of Dauntless, the studio's first title, from pre-alpha concepts through its release on PC and major console platforms. Houston will discuss the studio's focus on its "One Dauntless" vision, which led to the game's launch as the first-ever title with three-way cross-play functionality upon release.

Houston will also dive into the development team's unique approach to iterative development, and how this approach helped shape the studio's vision for live operations.


Attendees will learn how building an agile publishing platform and iterative development model helped Phoenix Labs find success with Dauntless as it advanced from concept to public availability.

Intended Audience

This talk will most directly benefit product and studio leaders, but can be valuable to anyone working on bringing a multi-platform, live-service game to life.