View, browse and sort the ever-growing list of sessions by pass type, topic, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
Jesse Houston (CEO & Co-Founder, Phoenix Labs)
Pass Type: All Access Pass, Core+Summits Pass, Summits Pass - Get your pass now!
Vault Recording: TBD
Audience Level: All
Making a game is a complex and constantly-evolving journey. Making a live-service, multi-player, cross-platform game with true cross-play? Even more so.
Phoenix Labs CEO and co-founder Jesse Houston takes session-goers through the development of Dauntless, the studio's first title, from pre-alpha concepts through its release on PC and major console platforms. Houston will discuss the studio's focus on its "One Dauntless" vision, which led to the game's launch as the first-ever title with three-way cross-play functionality upon release.
Houston will also dive into the development team's unique approach to iterative development, and how this approach helped shape the studio's vision for live operations.
Attendees will learn how building an agile publishing platform and iterative development model helped Phoenix Labs find success with Dauntless as it advanced from concept to public availability.
This talk will most directly benefit product and studio leaders, but can be valuable to anyone working on bringing a multi-platform, live-service game to life.