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Online Game Technology Summit: Quasar, Brightest in the Galaxy: Expanding 'EVE Online's' Server Potential with gRPC

Nicholas Herring  (Technical Director of Infrastructure EVE Online, CCP Games)

Pass Type: All Access Pass, Summits Pass - Get your pass now!

Topic: Programming

Format: Session

Vault Recording: TBD

Audience Level: No

After 18 years of live service development, CCP Games is utilizing new technology to improve its legendary spaceship MMO, EVE Online. By implementing gRPC architecture called "Quasar," CCP is creating in-game systems that operate separately from EVE's main server. These systems free up space on the game's main server to perform additional operations, allowing players to better interact with each other and their surroundings.

This session explores why CCP is using gRPC as a solution to enhance EVE Online's massive player battles, how gRPC works within EVE's server architecture, and the opportunities this independent domain service structure provides for server stability and maintenance.


In this presentation, attendees will gain insight into how server technologies are being used to offload game systems, increase server potential, and provide mechanics to prevent system-wide server shutdowns in massively multiplayer games. In addition, attendees will learn why this technology is integral to the future of the growing MMO genre.

Intended Audience

This summit is intended for developers of massively multiplayer online games (MMOs) who want to increase server lobby sizes and server bandwidth, as well as game engineers who are interested in persistent server stability. Cursory knowledge of server technology is recommended.