View, browse and sort the ever-growing list of sessions by pass type, topic, format and viewing experience. Use the experience filter to view sessions and roundtables that will be available on the virtual GDC event platform. Virtual sessions will be available to watch on-demand through April 1st, 2022 at 5pm PT. All days/times are displayed in Pacific Time.
Use the Viewing Experience filter to see which sessions will be available on-site, on the virtual platform, or both:
All registered attendees will be able to build their personal schedule in the virtual GDC event platform and mobile app. Download the Informa Tech Events app to gain access to the Game Developers Conference 2022 virtually. Login with the email address you used to register.
Nicholas Herring (Technical Director of Infrastructure EVE Online, CCP Games)
Location: Room 3004, West Hall
Date: Monday, March 21
Time: 9:30 am - 10:30 am
Pass Type: All Access Pass, Summits Pass - Get your pass now!
Topic: Programming
Format: Session
Viewing Experience: In-Person
Vault Recording: Video
Audience Level: No
After 18 years of live service development, CCP Games is utilizing new technology to improve its legendary spaceship MMO, EVE Online. By implementing gRPC architecture called "Quasar," CCP is creating in-game systems that operate separately from EVE's main server. These systems free up space on the game's main server to perform additional operations, allowing players to better interact with each other and their surroundings.
This session explores why CCP is using gRPC as a solution to enhance EVE Online's massive player battles, how gRPC works within EVE's server architecture, and the opportunities this independent domain service structure provides for server stability and maintenance.
In this presentation, attendees will gain insight into how server technologies are being used to offload game systems, increase server potential, and provide mechanics to prevent system-wide server shutdowns in massively multiplayer games. In addition, attendees will learn why this technology is integral to the future of the growing MMO genre.
This summit is intended for developers of massively multiplayer online games (MMOs) who want to increase server lobby sizes and server bandwidth, as well as game engineers who are interested in persistent server stability. Cursory knowledge of server technology is recommended.