GDC is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

View, browse and sort the ever-growing list of sessions by pass type, topic, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Online Game Technology Summit: Real-Time Data Processing for Multiplayer Online Games

MingMing Le (Senior Engineer, Netease)

Pass Type: All Access Pass, Core+Summits Pass, Summits Pass - Get your pass now!

Topic: Programming

Format: Session

Vault Recording: TBD

Audience Level: All

This report will introduce the entire system construction of real-time processing of game data, including data recording and collection, data transmission, data processing and data storage. It will also introduce various open source big data software which are used in real-time computing, such as Logstash, Kafka, Flink etc. Software and process flow constitute our real-time computing system.
At the same time, it will introduce the real-time computing of game data in NetEase's practical application:real-time calculation of economic system data, found that the economic system is unbalanced, timely adjustment; real-time statistical props placement, found cheating players, timely stop loss; real-time processing of chat data, find game loopholes, timely processing.


Through this sharing, the audience can understand the whole process of real-time processing of game data, familiar with the big data technology used, and apply real-time data processing of game data in their own games to enhance the value of game data.

Intended Audience

People engaged in game data development