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MingMing Le (Senior Engineer, Netease)
Pass Type: All Access Pass, Core+Summits Pass, Summits Pass - Get your pass now!
Vault Recording: TBD
Audience Level: All
This report will introduce the entire system construction of real-time processing of game data, including data recording and collection, data transmission, data processing and data storage. It will also introduce various open source big data software which are used in real-time computing, such as Logstash, Kafka, Flink etc. Software and process flow constitute our real-time computing system.
At the same time, it will introduce the real-time computing of game data in NetEase's practical application:real-time calculation of economic system data, found that the economic system is unbalanced, timely adjustment; real-time statistical props placement, found cheating players, timely stop loss; real-time processing of chat data, find game loopholes, timely processing.
Through this sharing, the audience can understand the whole process of real-time processing of game data, familiar with the big data technology used, and apply real-time data processing of game data in their own games to enhance the value of game data.
People engaged in game data development