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Kunal Lanjewar (Sr. Software Engineer, thatgamecompany)
Location: Room 3002, West Hall
Date: Monday, March 21
Time: 5:30 pm - 6:00 pm
Pass Type: All Access Pass, Summits Pass, All Access Online Only Pass - Get your pass now!
Topic: Programming
Format: Session
Viewing Experience: In-Person/Virtual
Vault Recording: Video
Audience Level: No
Sky: Children of the Light is a cross-platform free-to-play multiplayer social game from Thatgamecompany (Journey's Developer) that originally launched in 2019 on iOS Platform. Prior to launching on Android in 2020, developers were concerned with Sky's potential to exponentially scale overnight so they started to aggressively prioritize the scaling efforts.
This session dives deeper into scaling challenges and new backend architectural adoptions made by Sky's small online services team allowing Sky to reach its goals of 100MM+ downloads and 1MM CCU at peak.
Learn how a small indie studio with it's tight knit online services team tackled Sky's recent scaling challenges. You'll leave the session with understanding of monolithic application challenges, modern cloud agnostic microservices patterns, implementing cloud native architecture, importance of IaC, and various other architectural components.
This session is targeted towards engineers who work on online services backend and/or infrastructure platform. Anyone who is interested in learning about online services with some familiarity with web-servers, public cloud platforms such as AWS and/or GCP, Databases.