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Online Game Technology Summit: 'Sky's' Journey to 1MM CCU: A Cloud Native Approach To Scaling

Kunal Lanjewar  (Sr. Software Engineer, thatgamecompany)

Pass Type: All Access Pass, Summits Pass - Get your pass now!

Topic: Programming

Format: Session

Vault Recording: TBD

Audience Level: No

Sky: Children of the Light is a cross-platform free-to-play multiplayer social game from Thatgamecompany (Journey's Developer) that originally launched in 2019 on iOS Platform. Prior to launching on Android in 2020, developers were concerned with Sky's potential to exponentially scale overnight so they started to aggressively prioritize the scaling efforts.

This session dives deeper into scaling challenges and new backend architectural adoptions made by Sky's small online services team allowing Sky to reach its goals of 100MM+ downloads and 1MM CCU at peak.

Takeaway

Learn how a small indie studio with it's tight knit online services team tackled Sky's recent scaling challenges. You'll leave the session with understanding of monolithic application challenges, modern cloud agnostic microservices patterns, implementing cloud native architecture, importance of IaC, and various other architectural components.

Intended Audience

This session is targeted towards engineers who work on online services backend and/or infrastructure platform. Anyone who is interested in learning about online services with some familiarity with web-servers, public cloud platforms such as AWS and/or GCP, Databases.