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Online Game Technology Summit: Start-And-Discard: A Unified Workflow for Development and Live

Björn Törnqvist (Technical Director, Ubisoft Massive)

Topic: Production & Team Management

Format: Session

Vault Recording: TBD

Audience Level: Intermediate

Ubisoft Massive is unifying the production and live aspects of games development by focusing on a single unified workflow called Start-and-Discard. This enables the product and the workflow to be iterated upon in tandem during production and after release.

The Start-and-Discard workflow increases the quality-of-product by ensuring that every playtest is 100% relevant for the live game. Furthermore it increases quality-of-life by ensuring that the live workflow of deploying, debugging, and monitoring is practised and iterated upon at every single playtest.

This talk covers the Start-and-Discard workflow in detail, as well as the logical implications of it for production, qc, and live.


The attendee will gain a deep understanding of the benefits and consequences of adopting a Start-and-Discard workflow built by hard lessons learned during Ubisoft Massive's 20 years of experience in developing online games and managing online infrastructures.

Intended Audience

The Start-and-Discard workflow affects multiple disciplines; and is thus of interest for programmers, online architects, devops, QC, and producers; in roughly that order.