View, browse and sort the ever-growing list of sessions by pass type, topic, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
Björn Törnqvist (Technical Director, Ubisoft Massive)
Topic: Production & Team Management
Vault Recording: TBD
Audience Level: Intermediate
Ubisoft Massive is unifying the production and live aspects of games development by focusing on a single unified workflow called Start-and-Discard. This enables the product and the workflow to be iterated upon in tandem during production and after release.
The Start-and-Discard workflow increases the quality-of-product by ensuring that every playtest is 100% relevant for the live game. Furthermore it increases quality-of-life by ensuring that the live workflow of deploying, debugging, and monitoring is practised and iterated upon at every single playtest.
This talk covers the Start-and-Discard workflow in detail, as well as the logical implications of it for production, qc, and live.
The attendee will gain a deep understanding of the benefits and consequences of adopting a Start-and-Discard workflow built by hard lessons learned during Ubisoft Massive's 20 years of experience in developing online games and managing online infrastructures.
The Start-and-Discard workflow affects multiple disciplines; and is thus of interest for programmers, online architects, devops, QC, and producers; in roughly that order.