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View, browse and sort the ever-growing list of sessions by day, pass type, topic, and format. With this Session Viewer, you can view GDC 2023 session details and speakers, and share your favorites via social media. You will be able to build your schedule and access it during the show via export or Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Online Game Technology Summit: XPR Model: Building a Truly Scalable Virtual World

Richard Li  (Principal Server R&D Engineer, LIGHTSPEED STUDIOS)

Location: Room 3005, West Hall

Date: Monday, March 20

Time: 3:00 pm - 3:30 pm

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Lecture

Vault Recording: Video

Audience Level: Intermediate

Online open-world games haven't seen big changes in tech in the past decade. As the demand for large virtual worlds that can host many players and game elements rises in recent years, a new solution to the question is needed. In this session, Richard Li, Principal R&D Engineer at LightSpeed Studios, will showcase a novel technology his team built to support massive and dense virtual worlds for next-gen online games.


Attendees will be informed about how the XPR model can help solve the scalability issue of large virtual world simulation, and what to do next down the road.

Intended Audience

This is intended for online game developers who are looking to up-scale their online game worlds, as well as to enhance online experiences by bringing in various game elements.