Richard Li (Principal Server R&D Engineer, LIGHTSPEED STUDIOS)
Location: Room 3005, West Hall
Date: Monday, March 20
Time: 3:00 pm - 3:30 pm
Pass Type:
All Access Pass, Summits Pass
Topic:
Programming
Format:
Lecture
Vault Recording: Video
Audience Level: Intermediate
Online open-world games haven't seen big changes in tech in the past decade. As the demand for large virtual worlds that can host many players and game elements rises in recent years, a new solution to the question is needed. In this session, Richard Li, Principal R&D Engineer at LightSpeed Studios, will showcase a novel technology his team built to support massive and dense virtual worlds for next-gen online games.
Takeaway
Attendees will be informed about how the XPR model can help solve the scalability issue of large virtual world simulation, and what to do next down the road.
Intended Audience
This is intended for online game developers who are looking to up-scale their online game worlds, as well as to enhance online experiences by bringing in various game elements.