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Open Source and Disruption in the Game Industry Roundtable (Presented by the IGDA)

Stephen Jacobs  (Director, [email protected], Professor School of Interactive Games and Media, Rochester Institute of Technology)

Location: Room 211, South Hall

Date: Thursday, March 23

Time: 4:00 pm - 5:00 pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Roundtable

Vault Recording: Not Recorded

In the last several years, there's been increased interest and activity around the use of Open Source tools in the industry. At the engine level, products like Godot continue to widen and deepen their reach within the indie market, while big guns in the game industry like Microsoft, Epic and Niantic are premier partners in the Open 3D Engine aimed at the AAA development community. Google and Amazon continue to be active tool providers to the Open Source Game at all levels and indie tools like Blender continue to grow in strength and reach. This roundtable will discuss the current state of Open in the industry, how it might become a disruptive force in the way that games are built in the future and where and how those new to Open can get involved.


Attendees of this roundtable will learn about the current state of Open in the industry, how different types of projects are led and governed and how they can grow the impact of Open in the industry.

Intended Audience

Open to all attendees with an interest in Open development tools and their growth and impact on the industry currently and what the future might hold.