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View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can view GDC 2023 session details, speakers and share your favorites via social media. You will be able to build your schedule and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Open Source and Disruption in the Game Industry Roundtable (Presented by the IGDA)

Stephen Jacobs  (Director, [email protected], Professor School of Interactive Games and Media, Rochester Institute of Technology)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Roundtable

Vault Recording: TBD

In the last several years, there's been increased interest and activity around the use of Open Source tools in the industry. At the engine level, products like Godot continue to widen and deepen their reach within the indie market, while big guns in the game industry like Microsoft, Epic and Niantic are premier partners in the Open 3D Engine aimed at the AAA development community. Google and Amazon continue to be active tool providers to the Open Source Game at all levels and indie tools like Blender continue to grow in strength and reach. This roundtable will discuss the current state of Open in the industry, how it might become a disruptive force in the way that games are built in the future and where and how those new to Open can get involved.

Takeaway

Attendees of this roundtable will learn about the current state of Open in the industry, how different types of projects are led and governed and how they can grow the impact of Open in the industry.

Intended Audience

Open to all attendees with an interest in Open development tools and their growth and impact on the industry currently and what the future might hold.