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Open Source Game Development Roundtable (Presented by the IGDA)

Stephen Jacobs (Professor & Steering Committee Member, School of Interactive Games and Media & IGDA Free and Open Source Software SIG)

Location: Room 203, South Hall

Date: Wednesday, March 18

Time: 5:00pm - 6:00pm

Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass - Get your pass now!

Topic: Advocacy

Format: Roundtable

Vault Recording: TBD

Audience Level: All

Open Source in games is growing. Tools like the Godot engine and Blender are fully Open under licenses like MIT and GPL. New game server hosting and scaling technologies, like Google and Ubisoft’s Agones are being built on Open standards like Kubernetes. You can even find full fully open sourced games. This roundtable is aimed at providing a place to discuss the reasons, benefits and challenges of going Open Source in games.

Takeaway

Attendee will learn pros and cons of going open source, why different projects chose to do so, and how they accomplished it.

Intended Audience

Anyone interested in game development tools and open source, from novice to seasoned developer.