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GDC Masterclass courses require a paid pass to attend. Class sizes are kept intentionally small and seats are limited to ensure every student receives one-on-one assistance from the instructor. Pass pricing per course varies, please review the passes and pricing page for more details and secure your spot today!
Mark Mandel (Developer Advocate, Google Cloud)
April Kyle Nassi (Open Source Program Manager, Google Cloud)
Pass Type: All Access Pass, Summits Pass - Get your pass now!
Vault Recording: TBD
Audience Level: Yes
In the wider technical community - open source has won. Open source programming languages, browsers and even hardware are routinely used in commercial software development. Discussions of open source are a mainstay of conferences, podcasts and blogs and companies such as Google, Microsoft and Facebook have massive investments in building and maintaining open source projects.
Despite game development's culture of sharing, open source isn't nearly as prevalent, either from a usage, release or communication perspective.
Based on experience with Open Source in gaming at Google over the past several years, we'll review the state of the wider open source ecosystem, and discuss commercial motivations at both a personal and company wide level as well as the costs that are associated. We'll also look at what makes a healthy open source project, both from a creator and contributor perspective, and together we can change the culture of open source in game development!
Attendees will learn how open source can benefit them both from the perspective of an individual and as a company. We will look at commercial motivators, such as additional hiring pipelines, industry standardization, and quicker time to market, but also associated costs for open source projects such as community management.