Erwin Coumans (Distinguished Engineer, NVIDIA)
Location: Room 3007, West Hall
Date: Tuesday, March 21
Time: 4:40 pm - 5:10 pm
Pass Type:
All Access Pass, Summits Pass
Topic:
Programming
Format:
Lecture
Vault Recording: Video
Audience Level: All
Over the last 2 decennia, a large range of physics simulators became available as open source for use in games. This talk will go over many aspects of different simulators, their development, user community and use in games, both opportunities and challenges. Will touch on Open Dynamics Engine, Bullet, Physics Effects, PhysX and Jolt as well as collision detection and physics file formats and authoring tools and the recent impact of reinforcement learning on the use of physics based character animation.
Takeaway
Attendee will learn about experiences of creating and supporting open source in large companies, such as Sony, AMD, Google and NVIDIA. Receive perspectives on challenges and rewards of open source development. Also learn the benefits of open source and get some examples of up-to-date open source physics technology, including Bullet, PhysX, Warp and some state-of-the-art open source reinforcement learning projects to drive physics based characters.
Intended Audience
Anyone curious about the evolution and world of physics engines.