GDC is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

View, browse and sort the ever-growing list of sessions by pass type, topic, and format. All registered attendees will be able to build their personal schedule in the mobile event app, once live early 2022.

GDC Masterclass courses require a paid pass to attend. Class sizes are kept intentionally small and seats are limited to ensure every student receives one-on-one assistance from the instructor. Pass pricing per course varies, please review the passes and pricing page for more details and secure your spot today!

Open Source Game Development Summit: How to Be Successful Individual or Company Lead by Creating Oss, a Case Study From Messagepack for C#, Unirx, Unitask

Yoshifumi Kawai  (CEO & CTO, Cysharp, Inc.)

Pass Type: All Access Pass, Summits Pass - Get your pass now!

Topic: Programming

Format: Session

Vault Recording: TBD

Audience Level: No

OSS libraries are not just for use. Contributing to the ecosystem by creating and releasing them widely brings great benefits to you as well. In this session, he will share his experience of creating successful small to medium scale OSS for C# and Unity. His libraries such as UniRx, UniTask, and MessagePack for C# have been released as OSS on GitHub and are used in many Unity games. We will discuss the secret of creating successful OSS and its social significance. We will also discuss how this will affect the career path of individuals and how companies can support and benefit from OSS library publishing. This presentation will be based on actual examples of speaker.

Takeaway

The philosophy and PR methods for creating a successful OSS library, the growth of an individual's career path through it, and the secret to continuously publishing an OSS library as a company and reaping the benefits of publishing it.

Intended Audience

Engineers interested in creating OSS libraries; knowledge of C# and Unity communities is a plus.