View, browse and sort the ever-growing list of sessions by pass type, topic, format and viewing experience. Use the experience filter to view sessions and roundtables that will be available on the virtual GDC event platform. Virtual sessions will be available to watch on-demand through April 1st, 2022 at 5pm PT. All days/times are displayed in Pacific Time.
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Jon Manning (50% of Secret Lab, Secret Lab)
VM (Vicky) Brasseur (Director & Senior Strategy Advisor, Wipro, Ltd.)
Location: Room 2002, West Hall
Date: Monday, March 21
Time: 3:50 pm - 4:20 pm
Pass Type: All Access Pass, Summits Pass - Get your pass now!
Viewing Experience: In-Person
Vault Recording: Video
Audience Level: Yes
Game studios are using open source at an increasing pace, but that's not necessarily good. Like many things, the devil lies in the details. There's much more to open source than getting utilities for free. With just a little thought and effort, open source can be a strategic super power for studios, reducing staff recruiting and onboarding times while giving a big boost to branding.
Come learn from a corporate open source strategist and the founder of a popular (and open source!) narrative design tool, then take your studio to the next level with open source.
By the end of this presentation, attendees will know how (and why!) to track their software supply chains, will be prepared to judge which projects are ripe for open source release, and will have the information to make that release successful.
Game producers and developers are the target audience for this presentation. There is no additional prerequisite knowledge for it beyond awareness of the concept of open source software. We'll take it from there.