Zhenglong ZHOU (Engine Architect, Cocos Technologies)
Huabin LING (Engine Technical Director, Cocos Technologies)
Pass Type:
All Access Pass, Summits Pass
Topic:
Programming
Format:
Lecture
Vault Recording: TBD
Audience Level: All
In this session, Zhenglong Zhou, Engine Architect at Cocos, will explain a data-oriented approach of render graph. It's designed to be easier to use, fully customizable, modern graphics API oriented and cross platform. This approach differs from classic code-driven frame graph, it has some key characteristics like easy to use API, auto generated resources dependencies, self managed pipeline states and barriers. He will show its architecture and benefits to render pipeline developers.
Takeaway
Attendees will learn about potential problems in frame graph, and how our new data-oriented render graph is designed to address these problems. It will give the attendees ideas of render pipeline abstraction and customization.
Intended Audience
This is for game and engine developers.