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View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can view GDC 2023 session details, speakers and share your favorites via social media. You will be able to build your schedule and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Open Source Game Development Summit: Render Graph, a Data-Oriented Approach

Zhenglong ZHOU  (Engine Architect, Cocos Technologies)

Huabin LING  (Engine Technical Director, Cocos Technologies)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Lecture

Vault Recording: TBD

Audience Level: All

In this session, Zhenglong Zhou, Engine Architect at Cocos, will explain a data-oriented approach of render graph. It's designed to be easier to use, fully customizable, modern graphics API oriented and cross platform. This approach differs from classic code-driven frame graph, it has some key characteristics like easy to use API, auto generated resources dependencies, self managed pipeline states and barriers. He will show its architecture and benefits to render pipeline developers.


Attendees will learn about potential problems in frame graph, and how our new data-oriented render graph is designed to address these problems. It will give the attendees ideas of render pipeline abstraction and customization.

Intended Audience

This is for game and engine developers.