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View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can view GDC 2023 session details, speakers and share your favorites via social media. You will be able to build your schedule and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.
Sam Lantinga (Senior Software Engineer, Valve Corporation)
Ryan Gordon (Senior Software Engineer, icculus.org)
Pass Type: All Access Pass, Summits Pass
Vault Recording: TBD
Audience Level: All
This talk will help developers with advanced topics in Simple DirectMedia Layer (SDL) development, such as cross-platform high DPI support, localized text input, and relative mouse mode for FPS games, with concrete examples of how use SDL correctly.
Along the way, Sam Lantinga and Ryan Gordon will give a brief history of the project, insights into the open source benefits we've experienced, and the challenges and design decisions involved in creating major versions of the library while maintaining 25 years of backwards compatibility. They will finish up with an introduction to new features in SDL 3.0, including their new 3D rendering API.
Attendees will be able to enhance their projects with several advanced SDL features, learn a successful approach for maintaining ABI backwards compatibility over two decades, and know what's coming in SDL 3.0.