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View, browse and sort the ever-growing list of sessions by day, pass type, topic, and format. With this Session Viewer, you can view GDC 2023 session details and speakers, and share your favorites via social media. You will be able to build your schedule and access it during the show via export or Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Open Source Game Development Summit: The Future of Game Development Is Open Source

Royal O'Brien  (Executive Director & Open 3D Foundation, O3DF)

Location: Room 3007, West Hall

Date: Tuesday, March 21

Time: 5:30 pm - 6:00 pm

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Lecture

Vault Recording: Video

Audience Level: All

In this session, Royal O'Brien, Executive Director at Open 3D Foundation (O3DF), will explore how open source software and methodologies are providing a blueprint for our industry to collaborate in solving common problems and accelerate innovation in delivering immersive experiences.

Metaverse, digital twin, AI, automotive, healthcare, robotics, and connected cars are all applications that leverage the legacy of game development, but they have unique needs. These new applications face new technical challenges, and content creators need new 3D technologies to meet the demand.

Royal will discuss modularity and interoperability as paths for 3D content creators to tackle tough challenges, combining open source and proprietary solutions to unleash their creativity. As the industry races towards 3D applications like those listed above, we're way beyond the Kansas of gaming, the Open 3D Foundation (O3DF) provides a home for artists, content creators, developers and technology leaders to collaborate, share best practices, and shape the future of open 3D development.


Attendees will learn about the applications of open source technology, like O3DE, as well as case studies from others who are using it to innovate. They also will learn some key data points that may change their thinking about open source and game engines.

Intended Audience

This is for developers, content creators, and team leads working in organizations with active plans to extend the functionality of existing 3D stacks to support new use cases like the metaverse, digital twin, AI, automotive, healthcare, robotics, and connected cars, in addition to traditional game applications.