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Open Source Game Development Summit: Understanding the Godot Engine Architecture and Development Process

Juan Linietsky  (Co-Creator and Technical Lead, Godot Engine)

Location: Room 2016, West Hall

Date: Monday, March 21

Time: 2:10 pm - 3:10 pm

Pass Type: All Access Pass, Summits Pass - Get your pass now!

Topic: Programming

Format: Session

Viewing Experience: In-Person

Vault Recording: Video

Audience Level: No

During the past years, Godot has secured its place as one of the most popular game development technologies among independent developers. What makes it different than the rest is its Open Source nature as well as the entirely community based development model.

An in-depth detailed overview of Godot technical architecture will be given, including the engine areas and the fundamentals behind most technical decisions. Future direction and roadmap will also be a topic of discussion.

Additionally, for those interested in taking part, the community-based development process will be explained in depth, covering the most common practices followed by contributors to ensure the highest possible code quality.


Attendees will learn about how Godot Engine is organized under the hood, including the areas of interest such as Rendering, Physics, Scripting and overall engine architecture. Additionally, the development process process will be explained for those interested in getting involved.

Intended Audience

The intended audience of this talk is developers interested in engine development, as well as those with interest in Godot.