Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.
Derek Reese (Principal Software Engineer, Red Hat)
Roderick Kieley (Principal Software Engineer, Red Hat)
Jared Sprague (Principal Software Engineer, Red Hat)
Date: Friday, July 23
Time: 8:30am - 9:00am
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Format: Sponsored Session
Vault Recording: Not Recorded
Open Source is everywhere. From development tools to production platforms, chances are your studio is already using Open Source. Adopting open source practices in your workflow and tools can save time, offer better results, and bring with it the support of an incredible community of developers around the world. We’ll cover the basics of Open Source; making legal, process, and best practices clear along with next steps for getting started today.
Attendees will leave with a deeper understanding of how to use Open Source software in their commercial games and production pipelines, as well as processes they can implement to improve game development at their studio as a whole with open source.
This is an All Audiences talk focused on the different tools and processes involved in using open source. It will appeal most to programmers and 3d artists, but topics ranging from legal and business to production are covered.