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Open Source Licensing and Games Roundtable (Presented by the IGDA)

Stephen Jacobs  (Director, Open@RIT and Professor, School of Interactive Games and Media, Rochester Institute of Technology)

Location: Room 304, South Hall

Date: Thursday, March 20

Time: 11:00 am - 12:00 pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass - Get your pass now!

Track: Advocacy

Format: Roundtable

Vault Recording: Not Recorded

Audience Level: All

Games provide a particular challenge when it comes to Open Licensing in that they potentially straddle both technology (potentially falling under Open Source Software Licenses ) and creative content (potentially falling under Creative Commons Licenses) There are literally hundreds of Open Source Licenses (many of them generated for a single technology provider's product). In recent years, the tech industry has seen an increase in provider and communities changing licenses, often to significant negative response. In this roundtable we'll be discussing different approaches and experiences within the Games Industry around Open Licensing.

Takeaway

Attendees will come away from the session with a broader understanding of how Open Licensing is used and could be used within the game industry. Best practices for assesing future licensing efforts by attendees will be discussed.

Intended Audience

Anyone actively developing games



Connecting the Global Game Development Community