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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Open World Rendering Techniques in 'Hogwarts Legacy'

Rob Hall  (Advanced Software Engineer, Avalanche Software)

Location: Room 2001, West Hall

Date: Thursday, March 21

Time: 11:30 am - 12:30 pm

Pass Type: All Access Pass, Core Pass - Get your pass now!

Topic: Programming

Format: Session

Vault Recording: Video

Audience Level: Advanced

Rendering a game as complex as Hogwarts Legacy required a focus on adapting the Unreal engine for an open world game. This included handling the massive scale of the Hogwarts castle and scaling rendering systems for a seamless indoor and outdoor experience. This talk will expound on the technical aspects of this work. Topics will include how to render with hundreds of shadow casting light sources, rendering multi-layered cloth at a reduced cost, and how to batch light probes, reflections, and foliage. Hogwarts Legacy also contains several other techniques that make it an immersive experience. This will involve topics like Dynamic time of day, camera exposure, seasons, and weather. Lastly, we will discuss how to render animated paintings without the typical way of rendering to a render target.

Takeaway

Attendees will be able to understand several rendering techniques that can be used to optimize and scale for an open world game

Intended Audience

This is for computer graphics programmers who have an understanding of GPU hardware and performance optimization



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