GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Optimizing for Epic Battles

Bailin An (Lead Programmer, Tencent)

Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!

Topic: Programming, Production & Team Management

Format: Session

Vault Recording: TBD

Audience Level: All

Performance is always a challenge for high quality games, and it becomes even more challenging when you to incorporate a massive player battle, in a big world with high quality characters. In this session, Bailin An from Tencent will describe how to optimize your game in a more global view, including high level programming and low level programming, team management, game design, and artwork pipeline. The talk will cover tech issues such as avatar remapping and dynamic instancing, cache friendly optimization, LOD systems for massive player battle and finally game object and entity component system optimization.


Attendees will learn a global view of optimization that is not limited to programming, as well as tech issues with efficient system design and implementation that can support massive player battle in big and dynamic worlds.

Intended Audience

Engine programmers who have experience with optimizations.