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View, browse and sort the ever-growing list of sessions by day, pass type, topic, and format. With this Session Viewer, you can view GDC 2023 session details and speakers, and share your favorites via social media. You will be able to build your schedule and access it during the show via export or Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Optimizing Game Performance with the Radeon Developer Tool Suite (Presented by AMD)

Chris Hesik  (Principal Member of Technical Staff, AMD)

Can Alper  (Senior Software Development Engineer, AMD)

Location: Room 3001, West Hall

Date: Thursday, March 23

Time: 5:30 pm - 6:30 pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Programming

Format: Sponsored Session

Vault Recording: Not Recorded

Audience Level: All

AMD Advanced Micro Devices

Available from GPUOpen, the Radeon™ Developer Tool Suite empowers game developers to achieve optimal DirectX® 12 and Vulkan® performance on AMD GPUs. These specialized tools allow the developer to inspect low-level GPU performance at the event and instruction levels, visualize detailed GPU memory allocations and memory leaks, profile ray tracing pipelines, analyze acceleration structures, and statically analyze shader bottlenecks with VGPR pressure visualization.

The Radeon Developer Panel provides rapid access to GPU performance data for visualization in the tools. This presentation will overview the Radeon GPU Profiler, Radeon Memory Visualizer, Radeon Raytracing Analyzer, and Radeon GPU Analyzer, introduce their new features and improvements, and reveal the work currently in progress.

In addition, we will highlight external collaborations, such as support for DirectX® Raytracing in LunarG's GFXReconstruct, as part of our commitment to the game development community.