Chris Hesik (Principal Member of Technical Staff, AMD)
Can Alper (Senior Software Development Engineer, AMD)
Location: Room 3001, West Hall
Date: Thursday, March 23
Time: 5:30 pm - 6:30 pm
All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Vault Recording: Not Recorded
Audience Level: All
Available from GPUOpen, the Radeon™ Developer Tool Suite empowers game developers to achieve optimal DirectX® 12 and Vulkan® performance on AMD GPUs. These specialized tools allow the developer to inspect low-level GPU performance at the event and instruction levels, visualize detailed GPU memory allocations and memory leaks, profile ray tracing pipelines, analyze acceleration structures, and statically analyze shader bottlenecks with VGPR pressure visualization.
The Radeon Developer Panel provides rapid access to GPU performance data for visualization in the tools. This presentation will overview the Radeon GPU Profiler, Radeon Memory Visualizer, Radeon Raytracing Analyzer, and Radeon GPU Analyzer, introduce their new features and improvements, and reveal the work currently in progress.
In addition, we will highlight external collaborations, such as support for DirectX® Raytracing in LunarG's GFXReconstruct, as part of our commitment to the game development community.