View, browse and sort the ever-growing list of sessions by pass type, topic, format and viewing experience. Use the experience filter to view sessions and roundtables that will be available on the virtual GDC event platform. Virtual sessions will be available to watch on-demand through April 1st, 2022 at 5pm PT. All days/times are displayed in Pacific Time.
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Joe Rozek (Developer Relations Staff Engineer, Arm)
David Berger (Senior Software Engineer, Unity Technologies)
Location: Room 3009, West Hall
Date: Wednesday, March 23
Time: 11:30 am - 12:00 pm
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass - Get your pass now!
Format: Sponsored Session
Viewing Experience: In-Person
Vault Recording: Not Recorded
Audience Level: Yes
Achieving high frame rates and rich graphics without thermal throttling can be difficult to manage. Adaptive Performance allows developers to tune their mobile game and balance that trade-off for best gameplay experiences.
In this in-depth session, Arm and Unity will show how they are working to expand Adaptive Performance on mobile. Attendees will learn helpful tips for balancing frame rates and graphics, as well as the latest details on Adaptive Performance's updates for device simulator, samples and scalers.
Attendees will learn how to use Adaptive performance to balance frame rates, graphics, and device thermals.
This session is accessible for game developers creating mobile games in Unity, particularly programmers, graphics, and performance analysts. It will provide information that can be applied by those at all levels of experience.