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Optimizing Mobile Gameplay With Adaptive Performance (Presented by Arm)

Joe Rozek  (Developer Relations Staff Engineer, Arm)

David Berger  (Senior Software Engineer, Unity Technologies)

Location: Room 3009, West Hall

Date: Wednesday, March 23

Time: 11:30 am - 12:00 pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass - Get your pass now!

Topic: Programming

Format: Sponsored Session

Viewing Experience: In-Person

Vault Recording: Not Recorded

Audience Level: Yes


Achieving high frame rates and rich graphics without thermal throttling can be difficult to manage. Adaptive Performance allows developers to tune their mobile game and balance that trade-off for best gameplay experiences.

In this in-depth session, Arm and Unity will show how they are working to expand Adaptive Performance on mobile. Attendees will learn helpful tips for balancing frame rates and graphics, as well as the latest details on Adaptive Performance's updates for device simulator, samples and scalers.


Attendees will learn how to use Adaptive performance to balance frame rates, graphics, and device thermals.

Intended Audience

This session is accessible for game developers creating mobile games in Unity, particularly programmers, graphics, and performance analysts. It will provide information that can be applied by those at all levels of experience.