GDC is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

View, browse and sort the ever-growing list of GDC sessions by time, pass type, topic, and format. With GDC Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live.

If you've registered for GDC, you can use the same login credentials for your Session Scheduler account. Adding a session to your schedule does not guarantee you a seat. Sessions do fill up, so please arrive early to sessions that you would like to attend.

Optimizing Ray Tracing (DXR/VKR) Implementations in Games Using Nsight Graphics and Nsight Systems (Presented by NVIDIA)

Louis Bavoil (Principle Devtech Engineer, NVIDIA)

Dana Elifaz (Nividia Graphics DevTools Manager, NVIDIA)

Location: Room 153, South Hall

Date: Thursday, March 19

Time: 4:00pm - 5:00pm

Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, VRDC Add On - Get your pass now!

Topic: Programming

Format: Sponsored Session

Vault Recording: TBD

Audience Level: All

This talk is based on data from shipping game titles, including Wolfenstein: Youngblood (VKR) and Minecraft with RTX (DXR). It shows how Nsight tools can be used to expose performance issues and how to address them: on the CPU side using Nsight Systems, and on the GPU side using Nsight Graphics (specifically, new hardware metrics captured by Nsight Graphics: GPU Trace on Turing GPUs).

Takeaway

Nsight Systems and Nsight Graphics are useful tools to optimize Ray Tracing implementations using DXR or VKR.