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Optimizing Ray Tracing (DXR/VKR) Implementations in Games Using Nsight Graphics and Nsight Systems (Presented by NVIDIA)

Louis Bavoil (Principle Devtech Engineer, NVIDIA)

Dana Elifaz (Nividia Graphics DevTools Manager, NVIDIA)

Location: Room 153, South Hall

Date: Thursday, March 19

Time: 4:00pm - 5:00pm

Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, VRDC Add On - Get your pass now!

Topic: Programming

Format: Sponsored Session

Vault Recording: TBD

Audience Level: All

This talk is based on data from shipping game titles, including Wolfenstein: Youngblood (VKR) and Minecraft with RTX (DXR). It shows how Nsight tools can be used to expose performance issues and how to address them: on the CPU side using Nsight Systems, and on the GPU side using Nsight Graphics (specifically, new hardware metrics captured by Nsight Graphics: GPU Trace on Turing GPUs).


Nsight Systems and Nsight Graphics are useful tools to optimize Ray Tracing implementations using DXR or VKR.