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Optimizing World of Tanks: from Laptops to High-End PCs (Presented by Intel Corporation)

Philipp Gerasimov (Senior Game/Graphics Application Engineer, Intel)

Denis Ishmukhametov (Rendering Engineer, World of Tanks,

Bronislav Sviglo (Rendering Team Lead, World of Tanks,

Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, VRDC Add On - Get your pass now!

Format: Sponsored Session

Vault Recording: TBD

Audience Level: Advanced

In 2020 World of Tanks will celebrate its 10 years. For more than a half of this journey, Wargaming and Intel have been working together to improve the player experience and make the game run smoothly across the entire PC spectrum, from light laptops to high-end gamer rigs. In this talk, Wargaming and Intel engineers will discuss the key tech solutions used in their joint projects such as improving performance on integrated graphics, re-architecting the game engine for modern CPUs with concurrent rendering and latest SIMD instruction sets, implementing immersive physics (with Havok), tank track simulation, and greatly improved shadows.


Intel Platforms, SW Products and Developer ecosystem provides unique values for any game developers for PCs which let ISVs greatly improve their products, increase their market and enable latest technologies.

Intel Platforms deliver great experience for gamers across the whole spectrum of PC configurations, from latest Ultrabook and Convertibles to most powerful high-end PC configurations for most demanding enthusiasts.

Intended Audience

This talk is targeted for game development engineers, responsible for core engine technologies, as engine architecture, rendering and physics.