Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.
David Guiseppe Ventura (Creative Director & CEO, Ichigoichie)
Date: Friday, July 23
Time: 10:50am - 11:20am
Pass Type: All Access Pass, Core Pass
Topic: Production & Team Management
Vault Recording: Video
Audience Level: N/A: I prefer to present live on-site but I am open to delivering a virtual presentation
Hexagroove: Tactical DJ is two-person Ichigoichie's first title, self-published on console and PC. The mashup musical strategy game was built in only 12 months with the help of nine very talented interns sans any industry experience. The median developer age was 21.8. In this talk, we will share our management techniques and experiences for such a diverse team including:
* the challenges of intern developers and a coaching-centric toolkit for maximizing their contribution and professional growth
* how to work with disparate personalities and build strong connections with artists both local and remote
* struggles executing on a tight roadmap with a high bar, and how we prioritized for the skills of our team
The talk will provide a mini-management post mortem of tested advice for building an indie game with a non-traditional mix of veterans and students, providing opportunities to grow the studio resource pool in the process.
Attendees gain insight into the issues related to working with intern developers, and a toolkit of techniques to maximize contribution and professional growth. They also receive tips on improving relationships with external artists. Examples of methods employed in the small indie titles Hexagroove: Tactical DJ and Backbeat are presented to illustrate the execution.
The intended audience is producers, managers, or internal recruiters with an interest in working with junior developers, student talent, or remote artists. It is also applicable for indie studio directors looking for ways to expand and diversify their team.