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Orchestrating 'Hexagroove's' Junior Talent

David Guiseppe Ventura  (Creative Director & CEO, Ichigoichie)

Pass Type: All Access Pass, Core Pass

Topic: Production & Team Management

Format: Session

Vault Recording: TBD

Audience Level: N/A: I prefer to present live on-site but I am open to delivering a virtual presentation

Hexagroove: Tactical DJ is two-person Ichigoichie's first title, self-published on console and PC. The mashup musical strategy game was built in only 12 months with the help of nine very talented interns sans any industry experience. The median developer age was 21.8. In this talk we will share our management techniques and experiences for such a diverse team including:

* the challenges of intern developers and a coaching-centric toolkit for maximizing their contribution and professional growth
* how to work with disparate personalities and build strong connections with artists both local and remote
* struggles executing on a tight roadmap with a high bar, and how we prioritized for the skills of our team

The talk will provide a mini-management post mortem of tested advice for building an indie game with a non-traditional mix of veterans and students, providing opportunities to grow the studio resource pool in the process.


Attendees gain insight into the issues related working with intern developers, and a toolkit of techniques to maximise contribution and professional growth. They also receive tips on improving relationships with external artists. Examples of methods employed in the low-budget title Hexagroove: Tactical DJ, are presented to illustrate the execution.

Intended Audience

The intended audience is producers, managers, or internal recruiters with an interest in working with junior developers, student talent, or remote artists. It is also applicable for indie studio directors looking for ways to grow their resource pool on a budget.