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Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.

'Ori Will of the Wisps': Narrative Design and Visual Storytelling

Jeremy Gritton  (Art Director, Story Lead, Moon Studios)

Chris McEntee  (Lead Designer, Moon Studios)

Date: Wednesday, July 21

Time: 2:30pm - 3:30pm

Pass Type: All Access Pass, Core Pass

Topic: Design, Visual Arts

Format: Session

Vault Recording: Video

Audience Level: N/A: I would like to deliver a virtual presentation only

Attendees can expect a wide-ranging discussion of the storytelling techniques behind Moon Studios' critically acclaimed Ori and the Will of the Wisps. This talk will focus on conveying themes through visual storytelling, and how narrative moments are integrated into a seamless gameplay experience for the player.

Moon will elaborate on the inherent obstacles of writing a sequel, and finding the balance between new and familiar concepts. Additionally, this talk will cover a variety of narrative challenges that were faced over the course of the development, and how they were solved by the team.


Attendees will be provided an inside look into the storytelling philosophy behind Moon Studios' Ori and the Will of the Wisps. They will also learn different methods for building a narrative, melding it with gameplay, and communicating ideas visually.

Intended Audience

This presentation is designed for anyone that has an interest in the art of storytelling, with a focus on its relationship to visual and interactive media.