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OST? OMG! A Composer's Guide to Releasing a Game Soundtrack

Brian Trifon (Principal Composer, Finishing Move Inc.)

Brian White (Principal Composer, Finishing Move Inc.)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Audio Pass - Get your pass now!

Topic: Audio

Format: Session

Vault Recording: TBD

Audience Level: All

You've composed hundreds of minutes of music, fretted endlessly over loop points, even toiled for weeks over the perfect mix. Congrats! You've shipped a game with an interactive score you can be proud of. But what about the soundtrack release? Join composing duo Brian Trifon and Brian Lee White (aka Finishing Move) as they break down their unique strategies and insights into releasing the perfect game score soundtrack. Questions such as; what cues make it onto the soundtrack? My score is partially/entirely generative; what should I do? Is vinyl worth it? Should I have my score mastered professionally? What about royalties and PRO? Learn how the duo has previously tackled these challenges and more during this 30m talk.

Takeaway

Attendees will learn strategies for the effective curation of highly interactive game scores into soundtrack cues. Understand the components and considerations surrounding physical (CD/Vinyl) vs. digital releases. Learn the benefits and costs of professional mastering. Build strategies for time, scope and budget management as it relates to a soundtrack release.


Intended Audience

This talk is designed for composers, audio directors and marketing/PR professionals looking to learn more about releasing game score soundtracks. No pre-requisite knowledge is required.