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'Outcast 2': Developing the Audio of the Future

Lennie Moore  (Composer, 3l33t Music)

Pablo Diaz  (Audio Lead, Demute)

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio, Design

Format: Lecture

Vault Recording: TBD

Audience Level: All

The first Outcast game was released in the previous millennia—and at the time, it received critical acclaim, citing its revolutionary 3D open-world. With its revival, Outcast 2: A New Beginning, it was imperative for us to know how we could push the boundaries across the audio department to continue being revolutionary.

In this talk, Lennie Moore, Composer at 3l33t Music, and Pablo Diaz, Audio Lead at Demute, will discuss the challenges set for this new title and how we managed (or not) to tackle those challenges with our technical sound design and music design. We will then deep dive into two subjects that highlight this process. The first one is how we tackled more than two hours of cinematic content in a nonlinear way. The second is how we managed to have a distributed audio team technically and creatively very involved.

Takeaway

Attendees will examine the tools, thought processes and examples that show how an audio team can continuously improve their workflow—creatively and technically—and why it is so important.

Intended Audience

This is for anyone interested in audio design, forwarding the art practice of audio in games, and of course the Outcast universe.