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View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can view GDC 2023 session details, speakers and share your favorites via social media. You will be able to build your schedule and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Pacing, Puzzles, and Perseverance: Designing 'The Last Clockwinder'

John Austin  (Founder, Pontoco)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Lecture

Vault Recording: TBD

Audience Level: All

What if automation games played more like performance art than programming? In The Last Clockwinder, you use the time-looping recordings of your own body to create factories and wild Rube Goldberg-esque contraptions.

In this talk, project lead John Austin will do a deep dive on the design process of the game: How they approached creating a recording system that always stays in sync, and wrangled the complexity of freeform player cloning in a 3D interactive environment.

He will discuss how they re-engineered the classic automation game loop to focus more on "execution" rather than "planning," and how to design engineering games that don't end up feeling like work.

Takeaway

Attendees will gain an understanding of the designing process for automation games, the unique challenges faced when designing The Last Clockwinder, and how to build engineering games that appeal to more than just engineers.

Intended Audience

This is for anyone interested in the design of automation, puzzle, or time-loop games. It's entry-level and no prerequisite knowledge is required.