Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.
Cornelia Geppert (CEO & Creative Director, Jo-Mei GmbH)
Date: Wednesday, July 21
Time: 9:40am - 10:40am
Pass Type: All Access Pass, Core Pass
Topic: Visual Arts
Vault Recording: Video
Sea of Solitude is a game about struggling with your inner monsters and overcoming loneliness. A very personal project of the studio Jo-Mei and its creative director Cornelia Geppert.
The game follows the premise "when humans get to lonely - they turn into monsters." This is what happened to Kay, a young woman awaking in a stormy ocean. She embarks on a journey to find out what happened to her, encountering other monsters, who - like her - suffer from loneliness.
The presentation will lay open how - despite a small teamsize - Jo-Mei translated a 2D art style into a 3D environment, how tools were created to mimic a photoshop workflow in Unity and how the subject of loneliness and the personal background of the project led to the visual representation of the different types of loneliness.
Sea of Solitude's look is unique because its art comes from very specific emotions, translated into metaphors, translated into art. The talk is supposed to inspire attendees to approach their games' visual style from another angle.
Designers and Artists who are interested in connecting their game's story with its art, more closely.