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Painterly Control of Detail Materials for Characters in 'Mortal Kombat 11'

Keith Beu (Advanced Technical Artist, Netherrealm Studios)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass - Get your pass now!

Topic: Visual Arts

Format: Session

Vault Recording: TBD

Audience Level: Intermediate

Netherrealm Studios describes how they incorporated tiling detail textures in their character material pipeline within Substance Painter. The workflow utilizes a custom viewport shader and purpose built Substance Designer materials allowing artists to easily assign, paint, and accurately preview these traditionally in-game-only features directly in the Substance Painter viewport. This session will also demonstrate additional pipeline improvements for scaling this workflow to thousands of assets.


Audience members will come away with a novel approach to incorporating tiling detail textures into a traditional painterly texture workflow.

Intended Audience

Technical artists and anyone familiar with Substance Painter.