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Painterly Control of Detail Materials for Characters in 'Mortal Kombat 11'

Keith Beu (Advanced Technical Artist, Netherrealm Studios)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass - Get your pass now!

Topic: Visual Arts

Format: Session

Vault Recording: TBD

Audience Level: Intermediate

Netherrealm Studios describes how they incorporated tiling detail textures in their character material pipeline within Substance Painter. The workflow utilizes a custom viewport shader and purpose built Substance Designer materials allowing artists to easily assign, paint, and accurately preview these traditionally in-game-only features directly in the Substance Painter viewport. This session will also demonstrate additional pipeline improvements for scaling this workflow to thousands of assets.

Takeaway

Audience members will come away with a novel approach to incorporating tiling detail textures into a traditional painterly texture workflow.

Intended Audience

Technical artists and anyone familiar with Substance Painter.