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Keith Beu (Advanced Technical Artist, Netherrealm Studios)
Pass Type: All Access Pass, Core+Summits Pass, Core Pass - Get your pass now!
Topic: Visual Arts
Vault Recording: TBD
Audience Level: Intermediate
Netherrealm Studios describes how they incorporated tiling detail textures in their character material pipeline within Substance Painter. The workflow utilizes a custom viewport shader and purpose built Substance Designer materials allowing artists to easily assign, paint, and accurately preview these traditionally in-game-only features directly in the Substance Painter viewport. This session will also demonstrate additional pipeline improvements for scaling this workflow to thousands of assets.
Audience members will come away with a novel approach to incorporating tiling detail textures into a traditional painterly texture workflow.
Technical artists and anyone familiar with Substance Painter.