GDC is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

View, browse and sort the ever-growing list of sessions by pass type, topic, format and viewing experience. Use the experience filter to view sessions and roundtables that will be available on the virtual GDC event platform. Virtual sessions will be available to watch on-demand through April 1st, 2022 at 5pm PT. All days/times are displayed in Pacific Time.

Use the Viewing Experience filter to see which sessions will be available on-site, on the virtual platform, or both:

  • In-Person: offered on-site, not available within the virtual platform. Check the session’s listing to see if it will be recorded for GDC Vault after the conference.
  • Virtual: offered in the virtual platform at its scheduled time.
  • In-Person/Virtual: offered onsite and the recording will be available to watch-on-demand within 36 hours of the session start time on the virtual platform until April 1st at 5pm PT
  • In-Person/Virtual Livestream: offered on-site and will be livestreamed to watch on the virtual platform at its scheduled time. The recording of the video will be available to watch-on-demand within 36 hours of the session start time on the virtual platform until April 1st at 5pm PT.

All registered attendees will be able to build their personal schedule in the virtual GDC event platform and mobile app. Download the Informa Tech Events app to gain access to the Game Developers Conference 2022 virtually. Login with the email address you used to register.

Panel: Experimenting with USD in Game Pipelines (Presented by Autodesk)

Francois Devic  ( Lead Tools Programmer, Eidos Montreal)

Bruno Vaillancourt  (Principal Physics Programmer, Eidos Montreal)

TJ Trently  (Principal Technical Artist, NetEase Games)

Aliza Carpio  (Director, Technology Evangelist, Autodesk)

Location: Room 2011, West Hall

Date: Tuesday, March 22

Time: 10:50 am - 11:50 am

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass - Get your pass now!

Topic: Visual Arts

Format: Sponsor Developer Summit

Viewing Experience: In-Person/Virtual

Vault Recording: Not Recorded

Audience Level: Yes

Autodesk

You've heard of USD, but is this open-source technology suitable for games? Join us for a panel discussion featuring Eidos Montreal as they dive into the challenges USD can solve for game studios, share a glimpse inside their experimentation journey of adopting USD, and how they see it evolving in the future. 

Takeaway

Attendees will learn how Universal Scene Description (USD) can impact game development. This session will cover the challenges it can solve and the benefits of adoption for game studios.

Intended Audience

This session is geared towards technical artists and programmers looking to learn about the integration of USD in a games pipeline. Studio owners and decision makers will also learn how this can boost productivity and collaboration for their artists.