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Panel: Experimenting with USD in Game Pipelines (Presented by Autodesk)

Francois Devic  ( Lead Tools Programmer, Eidos Montreal)

Bruno Vaillancourt  (Principal Physics Programmer, Eidos Montreal)

TJ Trently  (Principal Technical Artist, NetEase Games)

Aliza Carpio  (Director, Technology Evangelist, Autodesk)

Location: Room 2011, West Hall

Date: Tuesday, March 22

Time: 10:50 am - 11:50 am

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass - Get your pass now!

Topic: Visual Arts

Format: Sponsor Developer Summit

Viewing Experience: In-Person/Virtual

Vault Recording: Not Recorded

Audience Level: Yes


You've heard of USD, but is this open-source technology suitable for games? Join us for a panel discussion featuring Eidos Montreal as they dive into the challenges USD can solve for game studios, share a glimpse inside their experimentation journey of adopting USD, and how they see it evolving in the future. 


Attendees will learn how Universal Scene Description (USD) can impact game development. This session will cover the challenges it can solve and the benefits of adoption for game studios.

Intended Audience

This session is geared towards technical artists and programmers looking to learn about the integration of USD in a games pipeline. Studio owners and decision makers will also learn how this can boost productivity and collaboration for their artists.