View, browse and sort the ever-growing list of sessions by pass type, topic, format and viewing experience. Use the experience filter to view sessions and roundtables that will be available on the virtual GDC event platform. Virtual sessions will be available to watch on-demand through April 1st, 2022 at 5pm PT. All days/times are displayed in Pacific Time.
Use the Viewing Experience filter to see which sessions will be available on-site, on the virtual platform, or both:
All registered attendees will be able to build their personal schedule in the virtual GDC event platform and mobile app. Download the Informa Tech Events app to gain access to the Game Developers Conference 2022 virtually. Login with the email address you used to register.
Francois Devic ( Lead Tools Programmer, Eidos Montreal)
Bruno Vaillancourt (Principal Physics Programmer, Eidos Montreal)
TJ Trently (Principal Technical Artist, NetEase Games)
Aliza Carpio (Director, Technology Evangelist, Autodesk)
Location: Room 2011, West Hall
Date: Tuesday, March 22
Time: 10:50 am - 11:50 am
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass - Get your pass now!
Topic: Visual Arts
Format: Sponsor Developer Summit
Viewing Experience: In-Person/Virtual
Vault Recording: Not Recorded
Audience Level: Yes
You've heard of USD, but is this open-source technology suitable for games? Join us for a panel discussion featuring Eidos Montreal as they dive into the challenges USD can solve for game studios, share a glimpse inside their experimentation journey of adopting USD, and how they see it evolving in the future.
Attendees will learn how Universal Scene Description (USD) can impact game development. This session will cover the challenges it can solve and the benefits of adoption for game studios.
This session is geared towards technical artists and programmers looking to learn about the integration of USD in a games pipeline. Studio owners and decision makers will also learn how this can boost productivity and collaboration for their artists.