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Pete Brubaker (Graphics Software Engineer, Intel Corporation)
Location: Room 3022, West Hall
Date: Thursday, March 24
Time: 12:45 pm - 1:45 pm
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass - Get your pass now!
Format: Sponsored Session
Viewing Experience: In-Person/Virtual
Vault Recording: Video
Audience Level: Yes
Get an overview of 12th Gen Intel® Core ™ Processors (formerly Alder Lake), the differences between P-cores and E-cores, and how to leverage each of these cores to your advantage in games. We'll cover some of the basics, performance characteristics, thread scheduling, Intel Thread Director, CPUID, and MSR changes, and discuss some of the game subsystems that we think are particularly well suited for E-cores
Attendees should come away from the session with an understanding of how Intel® Hybrid technology works and how they can apply it in their game engines.
All game programmers but especially programmers that work with multi-threading, scheduling, job systems, and SIMD.