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Performance Unlocked: What's New for the Data-Oriented Technology Stack (DOTS) (Presented by Unity Technologies)

Joachim Ante (CTO, Unity Technologies)

Location: Room 3009, West Hall

Date: Tuesday, March 17

Time: 10:50am - 11:50am

Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, VRDC Add On - Get your pass now!

Topic: Programming

Format: Sponsor Developer Summit

Vault Recording: TBD

Audience Level: All

In this session, get the latest information on the new high-performance, multithreaded Data-Oriented Technology Stack (DOTS) for Unity 2019.3 projects, including DOTS-powered animation, FPS NetCode, Conversion Workflow, Unity Live Link, and much more.

Takeaway

Attendees get a solid understanding of how the new DOTS packages work together in the context of the DOTS Sample, a multiplayer shooter game, as well as how the new conversion process enables them to efficiently convert classic Unity authoring workflows to streamable runtime data.

Intended Audience

This session is for developers and game studios interested in massive, open streaming worlds, networked games, and other performance-demanding game genres.