View, browse and sort the ever-growing list of sessions by pass type, topic, format and viewing experience. Use the experience filter to view sessions and roundtables that will be available on the virtual GDC event platform. Virtual sessions will be available to watch on-demand through April 1st, 2022 at 5pm PT. All days/times are displayed in Pacific Time.
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Stephanie Brenham (3D Team Lead Programmer, Ubisoft Toronto)
Ihor Szlachtycz (Developer Technology Engineer, AMD)
Location: Virtual GDC Platform
Date: Wednesday, March 23
Time: 12:30 pm - 1:30 pm
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass - Get your pass now!
Format: Sponsored Session
Viewing Experience: Virtual
Vault Recording: Not Recorded
Audience Level: No
This session will cover the collaboration between AMD and Ubisoft on Far Cry 6 implementing Hybrid Raytraced Reflections. This talk will cover what Hybrid Reflections are, how Far Cry 6 implemented them, and how AMD and Ubisoft worked together to optimize it for a wide range of GPUs. Stephanie will go over the technique and many of the implementation challenges that were solved along the way while Ihor will cover recommendations to get maximum performance. The session will conclude with information on the AMD GPUOpen Hybrid Reflections sample which implements the technique and can be used by developers to try the technique out today.