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PhysX 4: Raising the Fidelity and Performance of Physics Simulation in Games (Presented by NVIDIA)

Keir Storey (Principal Software Engineer, NVIDIA)

Michelle Lu (Principal Software Engineer, NVIDIA)

Gordon Yeoman (Software Engineer, NVIDIA)

Location: Room 205, South Hall

Date: Friday, March 22

Time: 12:15pm - 1:15pm

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit - Get your pass now!

Topic: Programming

Format: Sponsored Session

Tutorials: N/A

Vault Recording: Video

Audience Level: All

In this talk, NVIDIA will discuss the latest features of PhysX 4, NVIDIA's latest open-sourced PhysX version. This talk will focus on which new techniques are available, how to use them and provide details about the performance and accuracy trade-offs of these techniques and applicability to game developers. NVIDIA will provide examples of how these techniques can be used to improve not only simulation quality, but also performance in a wide range of gaming applications. NVIDIA will also discuss the feature set and simulation integrity of the PhysX Vehicles SDK.

Takeaway

Improved understanding of new techniques in PhysX and how they can be used to provide improved simulation quality without accepting compromises on performance or features for game developers.

Intended Audience

Programmers, designers, technical artists.