GDC is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can view GDC 2023 session details, speakers and share your favorites via social media. You will be able to build your schedule and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Picking A Good Spot: Naughty Dog's Post System

Ming-Lun "Allen" Chou  (Game Programmer, Naughty Dog)

Pass Type: All Access Pass, Core Pass

Format: Lecture

Vault Recording: TBD

Audience Level: All

In this talk, Game Programmer Ming-Lun "Allen" Chou will present Naughty Dog's post system and its evolution over time. A post is a spot in the game world, picked for general gameplay purposes. It can be an NPC's destination, a place to spawn objects, or a point of interest to look at. Where can a post be placed? How is a good post picked? How to do it efficiently? This talk will go over several implementations and their performance characteristics.

Takeaway

Attendees will learn different ways to generate posts in the game world, as well as how to efficiently collect & process a large number of posts using various data structures and optimization techniques.

Intended Audience

This is for programmers who would like to implement an efficient post system to support gameplay logic that requires picking good spots, potentially from a large set, in the game's world.