GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Pipeline Support for Feature Branches in 'Destiny'

Pete Kugler (Engineering Lead, Bungie)

Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!

Topic: Programming

Format: Session

Vault Recording: TBD

Audience Level: Intermediate

Rather than working within a single monolithic development branch for the entire product team, you are now able to support small team collaboration within feature branches. This talk will cover the improvements the Bungie team made to their build and data caching infrastructure to support the scale of this development paradigm. Additionally, the talk will go over the technology that they built to support semantic content merging and interactively address content related conflicts. Lastly, the talk will dive into the pipeline that they built to automatically merge the changes around their branch ecosystem and provide developers a means for dealing with conflicts and functional failures on an automatically pre-staged machine.

Takeaway

Studios that are considering a shift to small team branches will benefit from learning about the hard lessons and payoffs that Bungie experienced through their own transition. This includes scaling gracefully, semantic content merging with conflict mitigations, and automation to keep the ecosystem in sync while minimizing developer workflow overhead.

Intended Audience

This presentation is for engineers and other technologists involved with game development infrastructure or otherwise interested in optimizing studio workflows for Agile development.