Michael Sickles (Senior Solutions Architect, Honeycomb)
Amy Davis (Head of Games Vertical, Honeycomb)
Location: Room 2000, West Hall
Date: Wednesday, March 22
Time: 11:30 am - 12:00 pm
Pass Type:
All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic:
Programming
Format:
Sponsored Session
Vault Recording: Not Recorded
Audience Level: All
According to Crunchbase, there are more than 7000 Games companies. All, or nearly all, games have backend services (also called shared services, or central services). These backend services include aspects of the player experience such as Authorization, Matchmaking, Leaderboards, Friends/Social. These services are also points of failure during gameplay and contain sources of hidden latency. Finding these problematic collisions is the perfect job for high cardinality querying!
Takeaway
What is High Cardinality and Why It Matters to You (and to Player Authentication)
The Benefits of Being Able to Ask Interesting Questions of Your Distributed Systems
How to Modernize Code Instrumentation with OpenTelemetry
Technical Solves for a Frictionless Experience for Your Players
Intended Audience
Any back-end services engineer will benefit from the material shared in this session.